AI Insights · Timothy · July 2021
Top 5 Trivia Games on Android in Netherlands Q2 2021
Discover the performance trends of the top 5 trivia games on the Android platform in the Netherlands during Q2 2021, including revenue, downloads, and active users.
In the second quarter of 2021, the top 5 trivia games on the Android platform in the Netherlands showcased varied performance trends in terms of revenue, downloads, and active users. Here’s a closer look at the numbers, based on data from Sensor Tower.
Trivia Crack Premium
Throughout Q2 2021, the weekly revenue of Trivia Crack Premium experienced fluctuations, peaking at approximately $1.6K in the week of May 24. Weekly downloads remained relatively low, ranging from 20 to 49. The number of active users saw a gradual decline from 159 to 127 over the quarter.
Trivia Crack: Fun Quiz Games
Trivia Crack: Fun Quiz Games demonstrated a more stable revenue pattern, with weekly earnings peaking at around $1.1K in the week of June 21. Downloads initially hit a high of 1.8K in early April but dipped to 723 by the end of May before recovering to 829 in late June. Active users fluctuated, ending the quarter with a slight decrease from 5.8K to 5.4K.
SongPop Classic: Music Trivia
The weekly revenue for SongPop Classic: Music Trivia varied, reaching a high of $623 in the week of May 31. Downloads showed a downward trend, starting at 297 and falling to 164 by the end of June. Active users also decreased from 1.2K to 820 over the quarter.
Kahoot! Play & Create Quizzes
Kahoot! Play & Create Quizzes saw a steady decline in weekly revenue, from $429 at the beginning of April to $229 by the end of June. Downloads fluctuated, with a peak of 4.5K in mid-April and a low of 2.3K in early May before stabilizing around 3K towards the end of June. Active users showed a declining trend from 32.3K to 27K.
Elevate - Brain Training Games
For Elevate - Brain Training Games, weekly revenue peaked at $657 at the beginning of April but saw a significant drop to $155 by early June before recovering slightly. Downloads increased towards the end of the quarter, reaching 341 in late June. Active users grew from 2.6K to 2.9K over the same period.
These insights highlight the dynamic nature of user engagement and revenue generation in the trivia game category on the Android platform in the Netherlands. For more detailed data and insights, visit Sensor Tower.